Ever wondered how Austin Wintory’s process works? Ben Kuchera of Polygon asks Mr. Wintory the same question:
“I became taken with the 16th track on the soundtrack, called “Three Days to Cross,” and Wintory agreed to walk me through the process of taking a piece of music for a game and bringing it to a soundtrack. Video game soundtracks, and how music is written for games in general, is a complex, often unsung part of development.”